Structure containing a Player configuration.
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#include <SG_Com.h>
Structure containing a Player configuration.
Definition at line 91 of file SG_Com.h.
◆ buffer_sec
| float SG_COM_PlayerConfig::buffer_sec |
The maximum duration (in seconds) that the output buffer can hold.
Definition at line 94 of file SG_Com.h.
◆ character_file_bytes
| sg_size SG_COM_PlayerConfig::character_file_bytes |
The size of the character file data in bytes.
Definition at line 93 of file SG_Com.h.
◆ character_file_in_memory
| sg_byte* SG_COM_PlayerConfig::character_file_in_memory |
The character file data loaded into memory.
Definition at line 92 of file SG_Com.h.
The documentation for this struct was generated from the following file: